use image::{ DynamicImage, GrayImage, Luma, imageops::{self, BiLevel, colorops, colorops::ColorMap, index_colors}, }; struct CustomLevel { threshold: u8, } impl ColorMap for CustomLevel { type Color = Luma; fn index_of(&self, color: &Self::Color) -> usize { let v = color.0[0]; if v >= self.threshold { 1 } else { 0 } } fn map_color(&self, color: &mut Self::Color) { color.0[0] = if color.0[0] >= self.threshold { 255 } else { 0 }; } } pub fn auto_brighten(gray: &mut GrayImage) -> () { let avg = gray.pixels().map(|p| p.0[0] as u32).sum::() / gray.len() as u32; if avg < 100 { colorops::brighten_in_place(gray, 40); colorops::contrast_in_place(gray, 25.0); } else if avg > 180 { colorops::brighten_in_place(gray, -15); } } pub fn dither(gray: &mut GrayImage) -> Vec { let level = CustomLevel { threshold: 175 }; let bw: image::ImageBuffer, Vec> = index_colors(&gray, &level); let (w, h) = (gray.width() as usize, gray.height() as usize); let pitch = (w + 7) >> 3; let mut bits = vec![0u8; pitch * h]; for y in 0..h { for x in 0..w { let byte = y * pitch + (x >> 3); let bit = 7 - (x & 7); if bw[(x as u32, y as u32)].0[0] == 0 { bits[byte] |= 1 << bit; } } } bits }